Exploring the Fallout Universe, Gaming’s Most Surprising Television Success

The Fallout TV show is back to streaming services, and it's safe to say that viewers were pleasantly surprised by the caliber of its debut season. By illustrating the atomic-age, nuclear-ravaged United States through the lenses of three different characters, it effectively portrayed different facets of the gamer's journey.

We followed vault-dweller Lucy, attempting to act with integrity and discovering that the wasteland made that very difficult; Max, the Brotherhood of Steel new recruit, who begins to question his organization's leadership and unleashes a lot of havoc in powered exoskeleton; and Walton Goggins's character, a standout performance who has completely shed any ethical bearings out in the irradiated wastes.

Building Anticipation for the Second Season

The debut season's ending disclosed a major secret about those responsible for the nuclear war that condemned a society in underground vaults for centuries. It also left plenty of questions open for the upcoming chapter – and, on this occasion, expectations are considerably elevated.

“We’ll take ‘pretty good’ – let’s get that on a poster,” says one of the series creators.

“Starting the initial season, everyone’s like, ‘Just get it right’,” comments Todd Howard. “We’re over the moon with the feedback to the show, so this time people are arriving with more excitement and different expectations.”

A New Vegas Vibe for Season Two

The upcoming season is taking place in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the franchise, even if it was a bit broken at launch.

“It has a desert vibe, a Southwestern essence, that’s so key to that game,” notes the co-creator. “That parched, blasted-out iconic highway aesthetic of the game is so much fun to incorporate into the show.”

In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators indicate that it will honor the player’s journey.

Crafting a Tangible World

The Fallout TV series is distinguished by its tangible quality – its production team insisted on real props and locations were constructed, echoing the makeshift nature of the settlements in the games.

“As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a green screen,” observes another of the showrunners. “The key objective of an translation, particularly of a video game, is to appear as if it’s real.”

Indeed, pretty much everything you see on-screen is physical, including the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are portrayed by animatronics, and were reportedly pretty frightening up close.

Made by Fans, for Fans

The Fallout series works because it is developed by skilled directors who are also passionate gamers, alongside the original creators behind the source material. This common understanding for the lore is clear in the end result.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the previous season. This schedule will create a new audience reaction, a dynamic the creators themselves are looking forward to engage with.

“It delves deeper, it’s bigger, it’s wittier, it has a lot of twists,” promises Howard. “I’m looking forward to seeing what people think.”

Martin Roberts
Martin Roberts

Emma is een ervaren gamejournalist met een passie voor indie-games en esports. Ze deelt haar inzichten sinds 2018.